Here's An Interesting Article

Written By Dan Loosen
March 15, 2014

Once in a while, someone tells you that someone else is talking about something you did. In this case, Dreamcast-Scene is currently hosting a poll on what type of indie Dreamcast packaging you like the most.

Obviously, we're a little biased, and there is even a quote from me in the article about why I like our own style, but it's a good read. I gave the author that quote a long time ago now, and it's interesting to see it reappear here.

Anyway, to check out the article and vote for your favorite Dreamcast packaging, head here: http://www.dreamcast-scene.com/news/new-poll-how-do-you-like-your-indie-game-packaging/

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Tags: Dreamcast, packaging, design
Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

PS Vita: TxK Review Part 2 - The Game

Written By Dan Loosen
March 2, 2014

After writing about the history of Jeff Minter's Tempest games, I got a little delayed writing this second part, but I had already left you with a preview which was that if you own a PS Vita, you should have bought this already, and I still totally stand behind that. If you don't own a PS Vita, is it worth getting for this?

I'll get to that by the end of the review, as I think that the answer isn't as easy as just saying to go buy a Vita for it, although I'll say up front that I do think that it is the best Vita game out today. You might agree...

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Tags: Tempest 2000, TxK, PS Vita, Jeff Minter
Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

PS Vita: TxK Review Part 1 - History

Written By Dan Loosen
February 15, 2014

I generally don't review games anywhere, but with the release on Monday of TxK for the Playstation Vita, I'm going to make an exception. It's predecessor, Tempest 2000 for the Atari Jaguar, can be directly blamed for both the birth of the GOAT Store and the Midwest Gaming Classic, so writing up a review of what the new game is like on the GOAT Store Publishing site just seems natural.

First, a little history...

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Tags: Vita, Playstation, TxK, Tempest 2000, GOAT Store, Midwest Gaming Classic, Flossie, Copper, Tempest 3000, NUON
Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

New Consoles

Written By Dan Loosen
January 31, 2014

Some people may be surprised that as one of the two guys in charge of a retro game store, I also tend to keep up with the modern consoles too. In fact, I own one of just about everything from the point where the GOAT Store starts carrying systems to today.

I noticed something interesting about the new game systems recently and it's a trend that I don't like...

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Tags: GOAT Store, Midwest Gaming Classic, Xbox One, PS4, Wii U, Modern
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Store Upgrades

Written By Dan Loosen
August 5, 2013

It has definitely been a while since the last update, but that hasn't meant that we're slowing down at the GOAT Store at all. In fact, things have been moving faster than usual...

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Tags: GOAT Store, Midwest Gaming Classic, projects, inventory
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Lots of Cool New Stuff

Written By Dan Loosen
February 18, 2013

It's been a while since I last posted, and the good news about that is that I've been busy as a bee working on stuff, although not all of it is GOAT Store Publishing stuff. It's mostly either signing people up for the Midwest Gaming Classic (hint, coming up March 23rd and 24th in Milwaukee, WI - Be there!) or working on the regular part of the GOAT Store, LLC.

So what have I been up to? Well...

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Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Closing the Chapter on Skunkboards, opening a new one... soon.

Written By Dan Loosen
October 11, 2012

It's time. The final Skunkboards that we have been holding onto are up for sale on the GOAT Store Web site.

To be totally clear, we have very few of these left. Once these are gone, these will not be remade in their current form by us. The chips are obsolete, and replacing the chips would require a wholesale redesign that we feel simply will not have enough of a return on investment for us to really explore it as an option.

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Tags: Skunkboards, Atari, Jaguar, Projects, devving
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Want to Get Involved?

Written By Dan Loosen
October 1, 2012

So... we'll admit it. We're up to something.

Actually, we're up to a surprising lot of somethings right now. Of those somethings, we have a way for some people to get involved. One of the teams that are working on a new project is looking for a few good men or women to join their team to help develop whatever sort of adventuresome game they are working on.

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Tags: projects, new, sd adapter, game, help
Published in: Developers | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Are Retro Games Coming Back?

Written By Dan Loosen
September 6, 2012

It seems like a lot of people are talking about "retro" games lately. Maybe it is because of the upcoming Disney movie based around retro games, maybe it is because companies like Nintendo have continued to push older games or new games that seem to be older games, or maybe it is something else.

That's what I think... Something else.

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Tags: retro gaming, classic games, goat store
Published in: Future Plans | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Old Games Are Awesome

Written By Dan Loosen
July 23, 2012

I was thinking about writing something, and while we've been very busy with the GOAT Store lately - you can see some of our work in the Jaguar section right now as we are playing with exactly what we want it to look like - none of that is really that interesting... but I wanted to write something so that I don't forget to write again for a long time again.

After a lot of thinking, I figured I'd share something outside of regular GOAT Store business, but very related. And that is newsflash - Old games are awesome!

Yup, it's true!

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Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Time Flies!

Written By Dan Loosen
June 23, 2012

It's crazy how quickly time flies.  It doesn't feel like that long go that I wrote the GSP year in review, but we're already nearly halfway over with the year, and I haven't written any updates!  Yeesh!

So with that said, let's get down to it...

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Year In Review

Written By Dan Loosen
December 31, 2011

I guess it's the very end of the year -- we're within two hours of midnight as I start typing this -- so I thought I'd write up a quick reflection on what happened this year.

Before starting, I'd just like to point out that no, I'm not a loser. I'm a father of a not-quite-two-year-old who has been up way too late lately, so we're trying to get him back on schedule, and hanging out at home tonight instead of doing anything crazy. I'm also currently the husband of a wife with a nasty cold, so... the option is doing something that I find entertaining like writing a GSP update, watching Dick Clark do whatever it is that he does now, or just going to sleep.

So anyway, what did this year hold for GSP?

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Tags: Year end review, Jaguar, Dreamcast, Skunkboard, Rev 3, Ghost, Famicom
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I've Spotted A Ghost!

Written By Dan Loosen
November 29, 2011

Want to see it? Look at this...

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Tags: Skunkboard, ghost, production, pictures
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The Birth of a Ghost

Written By Dan Loosen
November 14, 2011

After we had shipped the last batch of Skunkboards, we were absolutely inundated with emails asking how other people could get in on the Skunkboards that we were already shipping. Unfortunately, we’ve been sold out on these for months. When we decided to run these, we kept pre-orders open for nearly two months with the thinking that anyone who was interested in ordering a Skunkboard could order one, and we would make extras to satisfy demand. With that thinking, even if the boards had shipped when we originally expected them too, we would have been sold out two months before they shipped...

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Tags: Skunkboard, Ghosts, pre-order, stock
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The SkunkBoards Have Shipped!

Written By Dan Loosen
November 8, 2011

Just another quick update on the Skunkboard project -- after months and months of working things out, we finally completed and shipped the Skunkboards officially on 11/5/11! Want to see a picture of them, check our Facebook page!

We've had a lot of people inquire about if we have any extras of these, either boxes or instructions. At *this* point in time, the answer is no -- however, please head to the GOAT Store web site and sign up for a member account, and then agree to receive GOAT Store emails just in case any additional boards become available for sale. We would love to get these into the hands of everyone that wants one, and we'll definitely do what we can to get any extras into your hands as soon as we're sure about things! People signed up on that mailing list get notified first, so that is where you want to start!

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Tags: Skunkboard, chips, boxes, production, sold out
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Skunkboards Nearing Completion!

Written By Dan Loosen
October 22, 2011

October is always a busy month, and it's been a very busy month for us at the GOAT Store! The biggest update is that the Skunkboards are finally nearing completion! This is a relief I'm certain for everyone who has pre-ordered one, as well as for us! The saga of building these has taken nearly 10 months longer than we expected, and we're very much looking forward to shipping these out and getting them into the hands of eager fans...

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Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why Do We Expect More From Home Console Arcade-Like Games? Pt 2

Written By Dan Loosen
September 18, 2011

So I figured that I have a few minutes to write an article, and while I could reflect on the Dreamcast for the 12th Anniversary (by the way, price drop on all of the GOAT Store Publishing Dreamcast titles!), I figured that I should go back to the article that I started nearly two months ago and write part of the follow up to it.

So, where I left off last time, I described how I think that arcade games on consoles are expected to be more than just straight ports because no matter what, the home cannot recreate the arcade experience in the same way. Today, I'm going to discuss what I think make additions to arcade games for home consoles -- stuff that makes you feel like the game is worth playing at home and not just at the arcade.

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Tags: Maqiupai, Street Fighter, arcade, Mars Matrix, Xbox, Playstation 3, home console, ports
Published in: Projects | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

We're Talkin', Yes Indeed...

Written By Dan Loosen
September 1, 2011

I have no clue how the rest of that song goes, but it just seemed like the perfect start to a short post today. Like the subject says, we're talkin', yes indeed.

Of course, this begs the question of exactly what it is that we're talkin' about...

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Tags: projects, mystery, weddings
Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The Chips Have Shipped!

Written By Dan Loosen
August 16, 2011

I cannot even begin to describe how busy my last week of life has been, but a very short and very wonderful update is in order... after way too long, we have had both a shipping confirmation and a part received confirmation for the chips that we were waiting on for the SkunkBoards! This is great news, as in the past month we were looking into everything from used chips to one source that found that they could get us the chips... but for about 700% of what the original cost was supposed to be.

This means that the SkunkBoards are officially entering production any day now, and we should have them in hand for final testing within the next month or so. I also received word recently that the SkunkBoard boxes, which had undergone a couple delays themselves, are en route to us!

The SkunkBoard saga appears to be finally drawing to a close! Thanks to everyone who has stuck with us during this time, we can't wait to get you all the final product!

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Tags: Skunkboard, chips, boxes, production
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why Do We Expect More From Home Console Arcade-Like Games?

Written By Dan Loosen
July 21, 2011

I wanted to write something that wasn't just another update on the Skunkboards, which although we've now found another company that is supposedly ready to deliver them to us, we don't really know much more about, and I was really thinking about what to write...

Then yesterday, through a contact that I made through the Midwest Gaming Classic, I picked up a Twilight Zone pinball machine. Now, Twilight Zone isn't my favorite game by a long shot, but a lot of people absolutely love it. But it got me to thinking about what I like about arcade games, and that in turn got me to thinking about what I like about arcade-ish games on home consoles.

And I realized that the two didn't necessarily line up.

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Tags: Dreamcast, arcade, Namco, Museum, Galaxian, Ms Pac-Man, pinball, home console, ports
Published in: Projects | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

"High Qualiry Skunkboard Chips"

Written By Dan Loosen
June 30, 2011

I'm sure that most people who are reading this have heard about some sort of intellectual theft issues with China. There are a lot of rumors out there about how you can go to China and buy knock-offs of just about anything, especially entertainment things. Heck, go to eBay and order some popular Game Boy Advance titles at a price that seems too good to be true, and chances are you'll get some cartridges that look just slightly not-right when compared to other ones. Maybe they are missing the Nintendo copyright. Maybe they are missing the ESRB rating. Or, in some cases, maybe they misspell things, like "Nintendo," in all matter of funny ways.

Speaking of Chinese misspellings, about five years ago for the Midwest Gaming Classic, we ordered some lapel pins. We received these pins that said on the back of them that they were "High Qualiry Pins." Even though those pins were great, it's become a sort of joke amongst Gary and I when we get something that is broken or falling apart, it is a "high qualiry" item.

Unfortunately, we recently ordered a bunch of the Flash chips for the Skunkboard from China, and it appears that we got some "High Qualiry" goods...

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Tags: Atari, Jaguar, Skunkboard, delay, suppliers, companies, qualiry, SparkFun
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

How About a Skunkboard Update?

Written By Dan Loosen
June 2, 2011

It's been a little while, and it's time to make a quick post regarding what's up with the Skunkboards. By now, if you've ordered one, you already know -- yup, we hit another snag. If you haven't, you might not know, so here's a short little update to give you a 'peek behind the curtain' so to speak at hardware manufacturing...

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Tags: Atari, Jaguar, Skunkboard, Dreamcast, delay, suppliers, companies
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

GOAT Store Publishing and Beta Phase Games Acquire Rights to Jaguar Games Speedster II and SkyCopter and Former Carousel International Inventory

Written By Dan Loosen
April 25, 2011

GOAT Store Publishing and Beta Phase Games, LLC have teamed up to acquire the rights to two unique Atari Jaguar games: Speedster II and SkyCopter II. In addition to rights, the GOAT Store, LLC and Beta Phase Games, LLC have also acquired the remaining Jaguar cartridge and hardware inventories that Carousel possessed before closing shop. Head to http://www.goatstore.com now to get some of these unique test fixtures!

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Tags: SkyCopter, Speedster II, Carousel, Jaguar, Beta Phase Games, Arcade, Test Fixture, Projects, Atari
Published in: Projects | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The Midwest Gaming Classic is Like Producing a Game

Written By Dan Loosen
March 9, 2011

So, I've come to realize something over the past few weeks. The Midwest Gaming Classic, the gaming event that Gary and I are also behind (coming up at the end of the month! Visit http://www.midwestgamingclassic.com for details ;) ) is a heck of a lot like producing a video game.

Now, there are obviously some serious differences. The Midwest Gaming Classic hosts 3600+ gamers, not including kids 12 and under, and covers about 35,000 square feet with every type of gaming imaginable. You can play our games on Dreamcasts, you can find early PONG systems, you can play pinball, you can play the Playstation 3. And way more. It's a celebration of gaming that has grown to be bigger than Gary and I could have ever imagined.

But saying all that makes it sound like it would have little in common with a game project...

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Tags: Midwest Gaming Classic, GOAT Store, GOAT Store Publishing, Irides: Master of Blocks, Inhabitants, Maqiupai
Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Hardware Production is a Different Animal - SkunkBoard Delay

Written By Dan Loosen
February 1, 2011

Something about my posting of this today just seems right. On one hand, Wisconsin has a huge blizzard raging outside that the local news is calling the "Storm of the Century" already -- which means that hopefully we'll have nice weather for the rest of my life -- but it is absolutely crazy out, and there are a lot of repercussions for things around town. Schools have closed, teachers have to delay their lessons, businesses are closing, people are staying inside and bundled up because if you open your door, a foot of snow falls in your house.

On the other hand, around 3:00pm today, my just-turned-one on Sunday son started walking -- and I don't mean that he took one or two tentative steps, but that he literally walked across the room. And the snow day means that tomorrow, his mother who is usually at work during the day will get to stay home and watch him explore his new-found ability. It's almost like it was meant to be.

Now, you're probably sitting there and wondering what this introduction has to do with hardware production...

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Tags: Atari Jaguar, SkunkBoard, pre-orders, production, delay, risk
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Happy Holidays To All

Written By Dan Loosen
December 24, 2010

We're still working on lots of fun stuff, but for now stop by the GOAT Store to pick up a free copy of Feet of Fury with any order between now and the end of the year!

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Tags: Christmas, Feet of Fury
Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Still Making Changes, but a Pause

Written By Dan Loosen
November 15, 2010

All right, so a couple people have emailed me to tell me that I have written a couple entries about how often I'd be updating these blog-like posts, and then that I continually have missed the dates that I set out for myself. Well, for anyone that says this... You're absolutely right!

At the end of the day, life has been super busy lately. While my personal life has been really busy, the GOAT Store, GOAT Store Publishing and Midwest Gaming Classic life has been pretty much out of control! Since my last post, we've completely reorganized one of our storage areas, worked on some SkunkBoard production things, talked with a bunch of people about the Midwest Gaming Classic, and made a special 'MGC Around Town' appearance at Video Games Live to promote the show. Whoa!

So, today's post is going to be a bit different...

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Tags: Midwest Gaming Classic, GOAT Store, GOAT Store Publishing
Published in: GOAT Store Publishing | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

All Right, Gonna Make Some Changes

Written By Dan Loosen
November 1, 2010

As you may have noticed if you stop back at the site regularly, after I updated the site with the article talking about why I missed an entry, I proceeded to miss not just one more entry, but like five of them. Whoops.

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Tags: Midwest Gaming Classic, Stern Pinball, ParTec Inc, GameWorks
Published in: Future Plans | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why Did I Miss An Update?

Written By Dan Loosen
October 20, 2010

Yup, I'll own up to it right now -- I totally missed Monday's update! I've been so busy between some regular GOAT Store updates that I've been working on, Midwest Gaming Classic details, and this crazy thing called "real life" that I totally missed making a Monday article and I didn't even realize it until I logged on just a little while ago to write the Wednesday article! Yeesh!

So, I guess before I get into my next article updates, I'll cover just a little bit of what has been keeping me so darn busy lately, and what it will mean for the future of all of our sites...

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Tags: Midwest Gaming Classic, GOAT Store
Published in: Future Plans | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Hasbro Releases Jaguar Publishing Rights

Written By Dan Loosen
October 15, 2010

I wanted to feature something today that is extremely unique in the world of home consoles, and then just briefly discuss what it all means. On May 14th, 1997, Hasbro Interactive officially released the publishing rights for the Atari Jaguar console. The entire text of the press release is below, followed by some quick thoughts on it. Enjoy!

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Tags: Atari, Jaguar, Skunkboard, BattleSphere, Hasbro Interactive, JTS, Infogrames
Published in: Projects | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

SkunkBoard Update

Written By Dan Loosen
October 13, 2010

It's been a few weeks since we've announced that we would be putting the Atari Jaguar SkunkBoards into production, and I thought this would make a good time to give everyone a bit of an update on where we are at with these boards. We're just over two months away from the pre-order period closing, but we wanted to sort of let you peek behind the curtains on this project as we're looking at getting it made.

First off, why the pre-order period at all?

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Tags: Atari Jaguar, SkunkBoard, pre-orders, production, risk
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why the Dreamcast? Part 4

Written By Dan Loosen
October 11, 2010

In parts 1-3 of this, I more or less spent the time discussing why I really liked the Dreamcast system. But that isn't enough by itself to convince us to back and encourage projects for a particular system. It is a big bonus though -- why produce things for a console you don't like -- but if that was it, we would have games out for practically every system that the GOAT Store carries. And, to be clear, we'll look into games for every console that the GOAT Store carries as long as they meet this criteria -- we were just especially willing to jump in headfirst with a console that we loved so much.

Anyway, the Dreamcast meets a lot of criteria that we feel is really important to properly create new titles for it in the way that we did. So what are those criteria?

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Tags: Dreamcast, Feet of Fury, Inhabitants, Maqiupai, Cool Herders, Irides: MoB, Lik-Sang
Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why the Dreamcast? Part 3

Written By Dan Loosen
October 8, 2010

On Monday I talked about what I feel made the Dreamcast so unique, and on Wednesday I talked about how much of an attraction the Dreamcast was at launch. Today, I'm going to continue the "Why Dreamcast?" articles with the next bit in the story, and actually intertwine both of the earlier articles together by discussing what made me love it even more than I imagined when I first thought about buying the console.

If you haven't guessed already, although I wasn't really focused on the arcade games when I bought it, I love arcade games.

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Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why the Dreamcast? Part 2

Written By Dan Loosen
October 6, 2010

On Monday, I started explaining why GSP focused on the Dreamcast, but I actually focused very little on our own personal reasons for liking the console, and instead focused a lot about what I feel sets the Dreamcast apart. And that was the fact that the Dreamcast was a console made by an arcade manufacturer, and a lot of the properties that Sega pushed to sell the console were arcade properties.

As you may have already guessed, that arcade focus played a large part in why I really loved the console, but we'll get to that in a bit. The thing is, when I first was getting into the console, it wasn't something that actively played into my decision.

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Tags: Dreamcast, arcade, Sonic Adventure, Soul Calibur, NFL2K, NBA2K1, launch
Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why the Dreamcast? Part 1

Written By Dan Loosen
October 4, 2010

So I started last week with a little history behind why we chose to develop things specifically in regards to the Atari Jaguar console. Today, I'm going to start talking about the other console that GOAT Store Publishing is known for having supported - the Sega Dreamcast.

Since the Dreamcast was discontinued, it seems that the nostalgia for the console has only increased. I've heard the Dreamcast referred to as people as the last hardcore gaming system, the most innovative gaming console ever, and many other things. And, while in many ways I agree with all of this, I feel that it overlooks perhaps the most important factor that sets the Dreamcast apart from everything that has come since.

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Tags: Dreamcast, arcade, Colecovision, N64, Donkey Kong
Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why the Jaguar? Part 2

Written By Dan Loosen
October 1, 2010

On Wednesday, I started this two part article where I discussed what really attracted me to the Jaguar, and four major points that attracted me to it as a console to collect and play. But that isn't the entirety of the story -- I love a lot of different consoles for different reasons, and while the Jaguar definitely aligns very much with my tastes, if this was it, the Jaguar would just be one of the consoles that I have set up to play sometimes.

In fact, I just completed last night setting up a whole slew of consoles to play -- and the Jaguar and Jaguar CD are part of over 20 different consoles games that I now have set up to play in GOAT Store HQ. Of all those consoles though, the Jaguar is one that definitely stands out to me... and it definitely isn't just the games.

So what else is there?

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Tags: Atari, Jaguar, Jagfest, SkunkBoard, BattleSphere, accessories
Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Why the Jaguar?

Written By Dan Loosen
September 29, 2010

Since we announced the SkunkBoard project on Monday, I figured that today would be a good day to give everyone the first part of our background of why the Jaguar is one of the two consoles that we have traditionally focused on helping to create and produce new projects for. I'll finish up this article on Friday. Don't worry Dreamcast fans, to be fair I'm going to write the Dreamcast version of this next week.

I guess though before I get into the exact reasons, it's worth noting that ultimately, everything that the GOAT Store, LLC does is really just because Gary or I really likes it. And, what we focus on the most are the things we like the most. So, with that, it probably gives you a clue about what we think of the Jaguar...

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Tags: Atari, Jaguar, SkunkBoard, Tempest 2000, accessories
Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

GSP Announces SkunkBoard Rev. 3 Pre-Order

Written By Dan Loosen
September 27, 2010

Today, we are proud to announce that GOAT Store Publishing is teaming up with HarmlessLion to create a third run of HarmlessLion's extremely popular SkunkBoard tool for the Atari Jaguar console!

If that is all that you need to know, you can visit the GOAT Store to order the SkunkBoard Rev. 3 right now! If you want to learn more, read on...

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Tags: Atari, Jaguar, SkunkBoard, box, manual, HarmlessLion, development, homebrew, independent, pre-order
Published in: Jaguar - SkunkBoard | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Two Benefits of Creating a Retro Project - For Aspiring Modern Developers

Written By Dan Loosen
September 24, 2010

I thought that today would be a good day to start to answer perhaps the number one question that we receive from people who wonder about what we do, and that is quite simply, why in the world would you make the time to do a project for an old retro console? It doesn't make sense to answer this in an FAQ because to really answer this is enough to write a series of articles about it, and answering it quickly wouldn't really do it justice.

The "cons" to developing a retro project are pretty obvious to many people from the outside, while the "pros" aren't quite as clear. The cons are things like the console is no longer sold on store shelves, the market is limited, the avenues to spread information about the project are limited, and the potential to earn money is not great at best.

To start with I'm going to focus on software developments, and look at it from the perspective of what skills do you can by creating a new project that transfer into the coding world for additional and future projects. In articles in upcoming weeks, I'm going to focus on why you might develop things from the perspective of a fan, and why the retro market is a great place to do hardware development. So, how about the pros?

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Tags: Dreamcast, development, projects, KallistiOS, bug hunt
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Reflections on a Limited Run

Written By Dan Loosen
September 22, 2010

Limited Edition stuff isn't usually my thing. For the modern consoles that I have, I don't have too much in the way of Limited Edition versions of games. When games are released for older consoles, if they are "limited runs" I tend to ignore them -- I have little interest in games that create an artificial demand for them because they are so limited that upon their release, they sell out immediately and leave people wishing they had got a copy.

Luckily for me, a lot of Limited Editions that were just limited in number have gone away in the past few years. Oh, sure, someone might still release a special package on a game that is very limited and difficult to get, and sure that package may inflate in value shortly after it is released, but in most cases now, when this occurs there is a 'non-limited-edition' version of the game that is released, maybe without box or manual, maybe without some special feature or something, but generally you get the game exactly as is.

Which brings me to Irides: Master of Blocks LE. In a future article, I'm planning to get into the details more on the "how" the Irides: Limited Edition run came out, but I wanted to talk just a little bit about the "what" of the Irides: Limited Edition, as well as my thoughts on it and what it contains.

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Tags: irides: master of blocks, limited edition, coin, manual, reflections
Published in: Limited Edition | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The Future of GSP... At Least the Web Site

Written By Dan Loosen
September 20, 2010

I was coming up with a new topic to write about today, and I realized that I traced the origins of GOAT Store Publishing in quite a bit of detail last week, so the next logical step to make would be either to talk about 'where we are at'. But, realistically where we are at is a pretty easy thing to see, we have a web site and have produced some games and whatnot, so I decided that instead, I wanted to share with you a little more about what the future of GOAT Store Publishing is and where it stands right now.

But, I'm not going to write about how we are going to keep working on projects or how we will be announcing something new next week (although, we will be announcing something new next week - a week from today in fact), instead I'm going to just quickly lay out the plans that we have for this web site and the plans we have for it over the next few months.

If you visited right as we opened and came back today and had a super great memory, you would notice a few things different already. We've toyed with the color scheme a little, and we got the broken email thing fixed right away -- oh yeah, and we just emailed out a huge discount to people on the mailing list. If you're on the list, you have until Sunday to take advantage of this offer. If you're not, sign up and we'll send you the details on it one last time this coming Friday.

But, we've only just begun...

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Published in: Future Plans | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The Seeds of Team 13

Written By Dan Loosen
September 17, 2010

Last time, I went back to discuss the seeds of GOAT Store Publishing, and more specifically Team 13. I thought that today, when we're just a few hours away from sending out a never-before-done special involving all of our games, it would be worth discussing just how Gary and I became started making games together.

It really all started with my grandfather. I started programming on DOS based computers which were actually hand me downs from my grandpa.

Yup, my grandpa.

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Tags: Team 13, programming, Tim Burton, Big Fish, Marilyn Monroe, Apple IIe, BASIC
Published in: Origins | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

The Seeds of GOAT Store Publishing

Written By Dan Loosen
September 15, 2010

One of the big things that we wanted to do when restarting the GOAT Store Publishing site was to really get a chance to let the developers tell stories about the projects they worked on that would be really interesting for people to know. Today, we have the first such session set up in a new thing we call "Team 13 Asks 13 Questions."

Now, the obvious question here is what in the heck is Team 13, and I'll get to that in just a minute with the rest of this post, but before I did I just wanted to say that it is our hope to run these sections bi-weekly, so you can stop by and find out some very cool facts about the projects we've released.

All right, so just what the heck is Team 13?

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Tags: Team 13, JAMMA, GOAT Store, Midwest Gaming Classic
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The FAQ Interview

Written By Dan Loosen
September 13, 2010

A few days before we launched GOAT Store Publishing, we asked gaming journalist Trickman Terry, the former Electronic Gaming Magazine trick writer and one of the main forces behind the VGEvo.com video game community web site, if he would be willing to conduct an interview with us that we would use as the FAQ for the GSP site.

You might be asking yourself, what in the world are we talking about, an FAQ is frequently asked questions that the company has little corporate answers online so that when people visit, they can see exactly what the company's stance on various topics is. It isn't an interview, conducted by a gaming journalist.

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Tags: FAQ, Trickman Terry, VGEvo
Published in: Web site | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit

Issues Can Change Plans... Quickly

Written By Dan Loosen
September 10, 2010

I had intended on posting today a new feature, probably our new FAQ where we had Trickman Terry of EGM and VGEvo.com fame write us a bunch of questions that he figured others were wondering about GOAT Store Publishing, and for us to answer those, but as it seems to happen sometimes, other issues can crop up and change your plans, quickly.

In this case, it was something sort of minor, but also sort of major. For whatever reason, the module we installed for the mailing list didn't really like accepting people's names. It worked for about three hours, and then stopped accepting people's names for whatever reason. We found out about five hours after that, and ended up spending hours of time working on a fix for it instead of working on the final FAQ details and whatnot.

So, what does this mean? Well, two things: The first is if you signed up for the mailing list and did not get a confirmation email, then the mailing list ate your submission, please do it again. Secondly, because of the issue, we are going to extend our offer for the discount we're going to mail out another 99 hours. So, instead of those being mailed out on the 13th, we're going to be mailing those out on the 17th. If you know anyone that is interested in picking up the GSP Dreamcast releases, make sure to tell them about this, we aren't going to run it again.

This is all a nice intro to something that we get asked about once in a while, and another time that we ended up with our plans changing quickly due to things outside of our control. In that case, it was the production of our second and third Dreamcast titles Inhabitants and Maqiupai.

So what happened? Well, to get the full effect of this story, a little background first...

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Tags: mailing, borken, dreamcast, vgevo
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GOAT Store Publishing Site Now Open

Written By Admin User
September 9, 2010

Welcome to the new online home for GOAT Store Publishing! This first post is going to walk you through what you can expect from the new site in the future, and what our new philosophy is with the relaunch of this site.

Before we get to that however, we'd suggest signing up for the mailing list immediately. To celebrate both the Dreamcast's birthday, and the relaunch of the GOAT Store Publishing site, if you sign up for the mailing list within the first 99 hours, you will receive a once-in-a-lifetime offer from the GOAT Store, LLC. We don't want to reveal what it is just yet, but we can guarantee that if you sign up, it will be worth your while!

So, what can you expect from the new GOAT Store Publishing site?

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Published in: General | Tweet this! Share on Facebook! Stumble Upon del.icio.us Digg this! Reddit