Jay Townsend's SLaVE Update
Milwaukee, Wisconsin, August 18th 2015
As people who pre-ordered Jay Townsend's SLaVE already know, the production of the game was delayed due to an unforseen bug that caused entire game crashes when loading levels. What was expected to be an easy fix had proved not to be, and we had to make the unfortunate decision to delay the game to ensure that it could be fixed and brought to the level everyone expects from a GOAT Store Publishing release.
Good news! After trying many things with the old code and not finding the proper fix for the bug that caused this delay, the SLaVE team decided to rewrite much of the engine code using new techniques. This will result in a better product, as some other minor issues and glitches that were not fixed in the previous code have been addressed and the game will run on the Dreamcast even better than originally planned!
We are pleased to report that the game is back to running on the Dreamcast, this time with no major show-stopping bugs.
Due to the nature of the rewrite, we still need to take a little time for additional bug testing, but Jay Townsend's SLaVE is definitely closer to release!
We'll keep you updated as more developments occur!
Milwaukee, Wisconsin, September 12th 2014
Thanks to the overwhelming support for SLaVE, the Limited Limited Edition is already sold out. The Limited Edition is currently still available, although the run is already more than 25 percent sold out and selling quickly. To ensure you get your copy of SLaVE, please make sure you preorder, as we believe the entire run will sell out before the game is released.
SLaVE: Isotope's Next Dreamcast Project Unveiled
Visalia, California, September 9th 2014
To celebrate the 15th Anniversary of the Dreamcast, Isotope and GOAT Store Publishing is proud to announce a new game collaboration with developer Jay Townsend for a new game, SLaVE.
First person shooters have dominated the video game industry ever since Wolfenstein was introduced in the 1992, becoming more technologically advanced each step of the way. Modern gamers expect mission objectives, realistic weapons, and online deathmatches. But what if a game instead went the opposite way, mixing the addictive simplicity of early 80s arcade games?
Enter SLaVE. This is what happens if Robotron 2084 and DOOM got together and had an illegitimate lovechild. SLaVE is the timewarp of 1984's aesthetic and 1994's tech to make a game that is uniquely 2014. It is relentless neon arcade blasting action from a first-person tech utilizing features in the extended DOOM engine 3DGE that gamers could only imagine in 1984, or 1994 for that matter.
SLaVE will offer 100 levels of intense blasting action and a pulse-pounding soundtrack to go with it. It's just you, the SLaVE in the world behind the code controlled by MaSTER and whatever it throws out to stop you. Will you rise, or remain a SLaVE forever?
Only 484 copies of SLaVE will be sold: 400 "Limited Edition" games containing a mini-poster for $20.84 and 84 "Limited Limited Edition" game copies including an exclusive extended manual, oversized arcade "token" and two mini-posters for $30.84. Once these are sold out, transmission will be complete - no further copies will be produced. Production is currently expected to be completed in April of 2015.
Pre-order your copy now!
Limited Limited Edition Pre-OrderSOLD OUT!
GOAT Store Publishing
Originally sent to Dreamcast Scene, http://www.dreamcast-scene.com/
About Isotope Softworks
Isotope SoftWorks is a fiercely independent creative multimedia studio best known for their video game work. Formed in 2005, Isotope SoftWorks partners with creative talent across the world to design original games based on retro technology. In 2011, Isotope (then named TDGMods) coded their GPL-licensed tech 3DGE. Based in Visalia, California, Isotope continues to work in conjunction with budding developers across the globe.
About GOAT Store Publishing
GOAT Store Publishing is the independent publishing label of the GOAT Store, LLC. In 2003, the company released Feet of Fury, the first independent Sega DreamcastTM game. Since then, GOAT Store Publishing has worked to help bring multiple independent retro-game projects to market. The GOAT Store is headquartered in Milwaukee, Wisconsin, and works with development studios worldwide.
3DGE is the third line continuation of the EDGE game development engine. Standing for Enhanced DOOM Game Engine, the 3DGE engine allows developers to do things unimaginable with the original DOOM engine. Versatile and open source, 3DGE is the engine behind SLaVE and also the upcoming original Sega Dreamcast game Hypertension: Harmony of Darkness.
Isotope / GOAT Store Publishing Dreamcast Trailers
Other products from GOAT Store Publishing
We are "redreaming" the GOAT Store Publishing web site. Check back in the future for more updates.